using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("RichPresence")]
	public class RichPresence : MonoClass
	{
		public static FourCC STATUS_STREAMID => MonoClass.smethod_7<FourCC>(TritonHs.MainAssemblyPath, "", "RichPresence", "STATUS_STREAMID");

		public static FourCC TUTORIAL_STREAMID => MonoClass.smethod_7<FourCC>(TritonHs.MainAssemblyPath, "", "RichPresence", "TUTORIAL_STREAMID");

		public static FourCC SCENARIOS_STREAMID => MonoClass.smethod_7<FourCC>(TritonHs.MainAssemblyPath, "", "RichPresence", "SCENARIOS_STREAMID");

		public static uint FIELD_INDEX_START => MonoClass.smethod_6<uint>(TritonHs.MainAssemblyPath, "", "RichPresence", "FIELD_INDEX_START");

		public RichPresence(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RichPresence(IntPtr address)
			: this(address, "RichPresence")
		{
		}
	}
}
